#ifndef ENTITY_MATERIAL_PROPERTY_H_H_H_
#define ENTITY_MATERIAL_PROPERTY_H_H_H_
#include "EntityTopProperty.h"
class EntityMaterialProperty : public EntityProperty
{
public:
	EntityMaterialProperty(const char* name);
	~EntityMaterialProperty(void);
public:

   virtual void setProperty();

   virtual void addProperty(EntityProperty* texPro);


private:

	std::vector<EntityProperty*> _texlist;

};
#endif
